My Story
Games have been my passion almost my entire life. Some of my early memories are with my mom playing board games or getting to play on my aunts PlayStation. The first console that was all mine was a second hand Gameboy Color with a copy of Pokémon Fire Red, in Japanese. I was 6 I did not speak Japanese yet but I sure brute forced my way through to the Elite Four. Growing up I made friends through games that I still have today.
Getting into MTG, building my own PC and buying consoles, starting LARPS and making table top games. Games have been a pillar of my life. Now I want create the experiences that other people will remember and love in their lives too.
Being a Producer has given me the opportunity to work some incredible people while we work on awesome games. Helping my teams be in the best space possible to create interesting and fun experiences is what I do best.
My Games
Halo Infinite
At 343 Industries the Narrative team worked on some of the coolest story moments in recent Halo History. I was lucky to work with some compassionate and driven artists making some rad cinematics.
I also had the opportunity to work with our Sandbox creators and devs creating and fine tuning the iconic weapons vehicles and gear from the Halo Universe.
Battletech Companion App
Big crunchy robot games. Lots of rules to remember and track all made easier with the companion app I produce. Working alongside Catalyst the Fire Opal team and I make the new official Battletech Companion app for IOS and Android tablets. It allows you to build out and maintain lances and companies of BT mechs.
The Road to Innsmouth
At Hourglass Escapes I was primary producer for the physical room and deluxe edition for “The Road to Innsmouth” a hybrid Digital and Physical escape room experience.